Google is using machine learning to create “negative latency.”

What you need to know VP of engineering Madj Baker expects Stadia to outperform local gaming systems in ‘a year or two.’ This would be accomplished by making use of Google’s machine learning technology to create ‘negative latency.’ In order to do this Google will attempt to buffer gameplay and even predict what buttons a player will press next.

Back when Google was testing out Stadia under the name “Project Stream”, I was blown away by the responsiveness and quality the streaming video game service provided. However, that was when it was locked to 1080p at 60fps. Once Stadia launches, it is promising the same low-latency with 4K HDR resolution at 60fps.

Not only that, the VP of engineering Madj Bakar thinks Stadia will outperform local gaming systems in “a year or two.”

Ultimately, we think in a year or two we’ll have games that are running faster and feel more responsive in the cloud than they do locally, regardless of how powerful the local machine is.

That’s some big talk for a company whose first gaming product won’t even start shipping until November, but if any company

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